Last week, I had the pleasure of viewing Saturn from an astronomer's powerful telescope set up at the Highline Park in NYC. I gasped at the tiny point of light at the left tip of the inclined rings of Saturn. It was Titan.
There's something magical about getting a glimpse of a faraway place with your own eyes, especially when one has been immersed in the virtual representation of such place. Right then and there, I knew that I had to post something about Titan and what i think of videogames as it intersects with reality.
The setting of the first Dead Space is inside a planetcracker mining ship called the Ishimura orbiting around an exoplanet named Aegis VII. But on its second release, the setting is on Sprawl, a city on a shard of Titan, Saturn’s largest moon.
The reasons for not going exoplanetary was explained ingame which I happened to capture during my foray into its narrative.
"Shockpoint drives were in their infancy, so extrasolar mining was out of the question--and the dangers of planetcracking were still unknown."
Despite being dismayed at DeadSpace2 being less than interstellar, it didn’t stop me from playing this wonderfully horrific game. In ...